Grim Dawn, diablo style ARPG, Steam early access

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Nadia
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Grim Dawn, diablo style ARPG, Steam early access

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http://www.grimdawn.com/

http://store.steampowered.com/app/219990/

interview
http://www.incgamers.com/2013/12/grim-d ... uno-part-2
Paul Younger: Talking about the levels, maybe you can explain a little bit about the masteries. They’re not your usual character classes – “pick a class, there are your skills, off you go.” There’s this crossover which was confusing for me initially, but I’ll admit I didn’t play much Titan Quest. So for people who maybe don’t know about it, can you explain a little bit about it?

Arthur Bruno: You start off the game selecting one skill mastery, which is basically a giant tree of skills. Most of the masteries have 26 or 28 skills, and I think there are pretty much around 336 total points that you can invest in them. Those skills are usually divided up into a bunch of different trees, with a few active skills, a bunch of passive skills, and a bunch of modifiers that can change the way that the active skills work.

Some masteries are built to be more actively oriented and others are more passively oriented, because players seem to be divided about that. Some people love to bulk up on passive skills and focus on a couple of main actives, where they don’t ahev to worry about having their hands on all the keys, while other people love to go nuts with a hotkey bar full of active skills. So we try to cater to both crowds.

Once you get to level 10, you’re able to select another class mastery. Each mastery is like a theme – right now, we have the Soldier, who’s kind of like the melee tank-ish character… although you can play him or her ranged! There’s the Demolitionist which has a lot of explosive abilities, the Occultist which has the Hellhound…
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