FF XIII
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FF XIII
Finally finished the main storyline (about 60hrs, so I'm a little slow I guess). I liked it. Reminded me most of FF10 of any of the ones I've played to date (1, 7, 8, 10, 10-2, 12).
Combat
Separate to main exploration (like all but 12). Combat is turn-based as usual. You do walk around the enemies in 3d and it does make a little bit of difference to the AEs which makes it a little annoying that you can't tell your tank to get the hell away from the dps group, but overall it works well. You can only have 3 in your party, but the "paradigm shift" mechanic which alters your team's jobs on the fly mitigates this well and actually puts a good amount of strategy into what would otherwise be a "press X to win" game.
You only control the main character directly with the others acting on their own accord with surprisingly good AI. Main character dies and it's game over. You also have an "auto-battle" button for your turn which does work very well for almost all situations but you need to drop to manual control if you want some special things to go off (Lightning's "Army of One" for example).
The "special" attacks (Eidolons) are quite weak compared to the normal FF fare. I'm pretty sure in the time of doing a special attack I could actually do more through regular means. The main benefit here is that your party gets healed/rezzed to full after the attack finishes so they're a great rescue!
Story/Characters
It's a JRPG, so the story is linear. You're a hero (or group of heroes) with a destiny that you're playing through. If you want a western RPG, go play Oblivion or Mass Effect. The story and characters also start very cliche, but ends up mixing it up enough to make me want to finish the game to see how it all turns out. The actual plot was pretty decent, though it did get a little confused for me during the final battle (or maybe it was the fact it was 2:30am and I'm up at 7am every day these days).
I do approve of the Aussie accents of Fang and Vanille, or at least Vanille when she's not in "high pitched squeaky" mode. Thank god Hope got the angsty bullshit out of his emo system about half way through, or I would have reached into my TV and killed the kid.
Levelling is fairly simplistic but you do in in a number of different jobs per character, with the ability for every character to have every job eventually if you play long enough after the finish. You essentially just put XP against a relatively linear sequence of abilities/stats and just have to choose which jobs to boost in preference to others. Mostly you end up with each character's 3 primary jobs close to max by the end so it doesn't make too much difference.
The fact you can continue on from when you finish to complete the side quests, which in typical FF style progress to complete insanity in difficulty, is a good thing. You even get a convenient portal from your final save position to jump back to where the marks are. To actually get the platinum trophy would take, uh, lots of work...
Game World
Very linear until Chapter 11, but insanely beautiful. The game was meant to be played at 1080p and doing anything else would be a disservice. The amount of work constructing every minute detail the levels is seriously breathtaking at times, but that's why people play FF isn't it?
Other
Itemization is pretty simplistic. Having to guess at the upgrade system with trial-and-error was a little annoying but you do figure it out fast enough. Having to guess at where the max-xp for the weapons (so you didn't waste components) was also annoying rather than fun.
Final battle boss in his first form could death touch, which made the fight annoying because the roulette of your main character insta-dying (and resultant game-over) was just frustrating rather than fun.
Game was worth it, imo.
Combat
Separate to main exploration (like all but 12). Combat is turn-based as usual. You do walk around the enemies in 3d and it does make a little bit of difference to the AEs which makes it a little annoying that you can't tell your tank to get the hell away from the dps group, but overall it works well. You can only have 3 in your party, but the "paradigm shift" mechanic which alters your team's jobs on the fly mitigates this well and actually puts a good amount of strategy into what would otherwise be a "press X to win" game.
You only control the main character directly with the others acting on their own accord with surprisingly good AI. Main character dies and it's game over. You also have an "auto-battle" button for your turn which does work very well for almost all situations but you need to drop to manual control if you want some special things to go off (Lightning's "Army of One" for example).
The "special" attacks (Eidolons) are quite weak compared to the normal FF fare. I'm pretty sure in the time of doing a special attack I could actually do more through regular means. The main benefit here is that your party gets healed/rezzed to full after the attack finishes so they're a great rescue!
Story/Characters
It's a JRPG, so the story is linear. You're a hero (or group of heroes) with a destiny that you're playing through. If you want a western RPG, go play Oblivion or Mass Effect. The story and characters also start very cliche, but ends up mixing it up enough to make me want to finish the game to see how it all turns out. The actual plot was pretty decent, though it did get a little confused for me during the final battle (or maybe it was the fact it was 2:30am and I'm up at 7am every day these days).
I do approve of the Aussie accents of Fang and Vanille, or at least Vanille when she's not in "high pitched squeaky" mode. Thank god Hope got the angsty bullshit out of his emo system about half way through, or I would have reached into my TV and killed the kid.
Levelling is fairly simplistic but you do in in a number of different jobs per character, with the ability for every character to have every job eventually if you play long enough after the finish. You essentially just put XP against a relatively linear sequence of abilities/stats and just have to choose which jobs to boost in preference to others. Mostly you end up with each character's 3 primary jobs close to max by the end so it doesn't make too much difference.
The fact you can continue on from when you finish to complete the side quests, which in typical FF style progress to complete insanity in difficulty, is a good thing. You even get a convenient portal from your final save position to jump back to where the marks are. To actually get the platinum trophy would take, uh, lots of work...
Game World
Very linear until Chapter 11, but insanely beautiful. The game was meant to be played at 1080p and doing anything else would be a disservice. The amount of work constructing every minute detail the levels is seriously breathtaking at times, but that's why people play FF isn't it?
Other
Itemization is pretty simplistic. Having to guess at the upgrade system with trial-and-error was a little annoying but you do figure it out fast enough. Having to guess at where the max-xp for the weapons (so you didn't waste components) was also annoying rather than fun.
Final battle boss in his first form could death touch, which made the fight annoying because the roulette of your main character insta-dying (and resultant game-over) was just frustrating rather than fun.
Game was worth it, imo.
- xilly
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Re: FF XIII
It's more like FFX-2 than X, imho. The paradigm system is basically a combination of the spheregrid (by advancement) and the dresspheres (the job swapping during combat).
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Re: FF XIII
I only played this for a couple hours at a friends house but it seemed pretty fun. I'm considering picking it up for my 360 next time I'm in the game store.
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Re: FF XIII
Didn't play enough FFX-2 to make the comparison, but from the little bit I've seen, yes.xilly wrote:It's more like FFX-2 than X, imho. The paradigm system is basically a combination of the spheregrid (by advancement) and the dresspheres (the job swapping during combat).
Dd
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Re: FF XIII
I just finished the main story of FFXIII yesterday and my game time was around 60 hours as well, but I left my console on at various times, and I did quite a bit of grinding in certain spots for more CP.
Working on the Cie'th Stone missions now. It's pretty fun, just hate how the targets are sometimes in different zones than the stone itself. I wish they had given the ability to accept missions from the interface once you've visited the stone.. would save a ton of time if you don't 5 star it on the first try.
Working on the Cie'th Stone missions now. It's pretty fun, just hate how the targets are sometimes in different zones than the stone itself. I wish they had given the ability to accept missions from the interface once you've visited the stone.. would save a ton of time if you don't 5 star it on the first try.

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Re: FF XIII
Wow, these are the best things I've heard of the game to date. Honestly I have no interest whatsoever given I haven't enjoyed a FF since IX (Hated FFX, refused to touch X-2 on principle, and XII was downright boring) but the roomie said he might pick it up when he can find it used for $20 so I may give it a go then. Then again, something about transformers for summons (Or so I've heard) just demolishes my ability to take it seriously as a fantasy story.
And DD, I cannot reccoment FFs VI and IX highly enough. IX gets convoluted at times with its story, but that game is magnificent for its examination of what life and death mean through Vivi's story (VII also examined the "life and death" themes, but IX does it much better imo). VI is hands-down my favorite RPG. It's the only FF with no "true" main character (The game has the largest cast of any FF at 14 PCs, and no consistently forced lead party member), however the majority of the plot centers around a young woman.
VI and IX are also most likely the bloodiest (Figuratively speaking, as there's no visible in-game blood) of the series. By the end of VI, the world has been ripped to shreds (Literally) and rebuilt. By the end of IX, I think there's a total of two towns in the world that haven't been leveled, and another planet was entirely destroyed.
Oh yeah. Sorry for the moderate derail. Just couldn't let a FF topic go without mention of the two best in the series.
And DD, I cannot reccoment FFs VI and IX highly enough. IX gets convoluted at times with its story, but that game is magnificent for its examination of what life and death mean through Vivi's story (VII also examined the "life and death" themes, but IX does it much better imo). VI is hands-down my favorite RPG. It's the only FF with no "true" main character (The game has the largest cast of any FF at 14 PCs, and no consistently forced lead party member), however the majority of the plot centers around a young woman.
VI and IX are also most likely the bloodiest (Figuratively speaking, as there's no visible in-game blood) of the series. By the end of VI, the world has been ripped to shreds (Literally) and rebuilt. By the end of IX, I think there's a total of two towns in the world that haven't been leveled, and another planet was entirely destroyed.
Oh yeah. Sorry for the moderate derail. Just couldn't let a FF topic go without mention of the two best in the series.

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Re: FF XIII
To be fair, most of the criticisms I've heard are completely accurate. Zero Punctuation's review is 100% true if you take it from the perspective of someone who likes action games (for example). The thing is, if you like the JRPG genre then you're playing for different reasons.
Yes, the first 10 chapters are basically running up a corridor fighting the mobs/bosses/etc. in the way.
Yes, the characters are completely cliché for the first 20 hours of the game (they change though).
Yes, you can basically "Press X to win" for a lot of the easier early fights if you set up the right group but you can do a lot better if you use the paradigm shifts properly.
Yes, the summons are giant robot things but they're the traditional FF giant "things" (Shiva, Bahamut, etc.). They suit the world's fairly high technology level.
Is it fun though? I think so. I tend not to spend 70+ hours on stuff that isn't fun and I'm not being paid for.
Dd
Yes, the first 10 chapters are basically running up a corridor fighting the mobs/bosses/etc. in the way.
Yes, the characters are completely cliché for the first 20 hours of the game (they change though).
Yes, you can basically "Press X to win" for a lot of the easier early fights if you set up the right group but you can do a lot better if you use the paradigm shifts properly.
Yes, the summons are giant robot things but they're the traditional FF giant "things" (Shiva, Bahamut, etc.). They suit the world's fairly high technology level.
Is it fun though? I think so. I tend not to spend 70+ hours on stuff that isn't fun and I'm not being paid for.
Dd
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Re: FF XIII
Damn Jero, you have me feeling like I really missed out on IX and should pop it in my PS2.
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Re: FF XIII
That's a matter of opinion, Jaro.
I didn't really care for IX at all, because I thought Zidane was obnoxious. My favorites in the series are VIII, X, X-2, VI (FF3 on SNES), and then VII followed closely by II. There's only two that I have no opinion on, and that's V because I haven't played it, and XII because I just couldn't get into it and I wasn't a fan of the License grid thing.
FFXIII is extremely linear until Chapter 11. It picks your party and everything, to the point to where it gets frustrating because there are boss battles (Barthandulus the first time is a great example) which would have been much easier had I had the full party and been able to choose anyone I wanted. The ending was awesome, and the scene at the beginning of chapter 12 is one of the coolest scenes I've seen in a game in quite some time. It ranks right up there with the Kronos fight scenes from God of War III.
I didn't really care for IX at all, because I thought Zidane was obnoxious. My favorites in the series are VIII, X, X-2, VI (FF3 on SNES), and then VII followed closely by II. There's only two that I have no opinion on, and that's V because I haven't played it, and XII because I just couldn't get into it and I wasn't a fan of the License grid thing.
FFXIII is extremely linear until Chapter 11. It picks your party and everything, to the point to where it gets frustrating because there are boss battles (Barthandulus the first time is a great example) which would have been much easier had I had the full party and been able to choose anyone I wanted. The ending was awesome, and the scene at the beginning of chapter 12 is one of the coolest scenes I've seen in a game in quite some time. It ranks right up there with the Kronos fight scenes from God of War III.
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Re: FF XIII
Yes. Yes it is. Was anyone trying to imply otherwise?That's a matter of opinion, Jaro.
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Re: FF XIII
I thought it opened up right before that fight? Pretty sure I did it with Light/Sazh/Van and my wife used Light/Fang/Hope.xilly wrote:Barthandulus the first time is a great example
Spoilers:The ending was awesome, and the scene at the beginning of chapter 12 is one of the coolest scenes I've seen in a game in quite some time. It ranks right up there with the Kronos fight scenes from God of War III.
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Re: FF XIII
Ah, yes. You are right.. I originally tried to use Snow though, because at the time I didn't have Fang developed enough as a Sentinel to survive the attack. I forgot that I spent time grinding CP around that area until they all had enough HP to survive his onslaught. I generally use Fang/Light/Sazh or Vanille. I rarely ever use Hope, and haven't used Snow at all since the game stopped making me use him.Ddrak wrote:I thought it opened up right before that fight? Pretty sure I did it with Light/Sazh/Van and my wife used Light/Fang/Hope.xilly wrote:Barthandulus the first time is a great example
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Re: FF XIII
Who the heck is Fang? lol
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Re: FF XIII
Crazy Aussie: @XillyFallakin Kuvari wrote:Who the heck is Fang? lol
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Re: FF XIII
Is that the chick that "took" Snow?
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Re: FF XIII
Yeah, her and Cid Raines and their gang.Fallakin Kuvari wrote:Is that the chick that "took" Snow?
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Re: FF XIII
Gotcha. Only up to like Chapter 7.
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Re: FF XIII
Ddrak wrote:Hidden Information!
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