Definitely a classic Bioware game. They've thrown the D&D ruleset out the window for this one, but kept a very Baldur's Gate/NWN feel to the gameplay. Been lots of fun so far.
I've been wanting to play this game. I didn't even realize it was out now.
Been playing Torchlight, which is an awesome Diablo-style dungeon crawler. I'll turn it on to pass some time and next thing you know it is four hours later.
Necromancer Extraordinaire
Dabbler in the Tradeskilling Arts
<Misericordia>
Ddrak wrote:Torchlight was made by the original Diablo devs, wasn't it?
Dd
not sure of backgrounds except for Travis Baldree, who was also the creator of Fate and Project Director for cancelled Mythos http://games.wildtangent.com/fate/
Wikipedia wrote:Pre-production on Torchlight began in August 2008, shortly after the dissolution of Flagship Studios. Runic Games was founded by Travis Baldree (lead developer of Fate and Mythos) and veterans of Blizzard North and Flagship: Max Schaefer, Erich Schaefer and Peter Hu.[19][9] The "entire Flagship Seattle team" consisting of 14 people (the branch of Flagship which created the original Mythos) signed on to Runic Games at the time of its formation.[20][11] Having lost the rights to Mythos, the Runic team saw the development of a new game as a way to "finish what [they] started," although they would have to start over with none of the code or art assets from Mythos.[21] The company's founders decided to "go back to [their] roots" with a smaller game that they could refine and polish within a relatively short production cycle.[9] Full production on the game started around November 2008, giving the entire project a development period of approximately 11 months.[22] As of July 2009, 25 team members were working at Runic Games.[15]
Wikipedia wrote:Pre-production on Torchlight began in August 2008, shortly after the dissolution of Flagship Studios. Runic Games was founded by Travis Baldree (lead developer of Fate and Mythos) and veterans of Blizzard North and Flagship: Max Schaefer, Erich Schaefer and Peter Hu.[19][9] The "entire Flagship Seattle team" consisting of 14 people (the branch of Flagship which created the original Mythos) signed on to Runic Games at the time of its formation.[20][11] Having lost the rights to Mythos, the Runic team saw the development of a new game as a way to "finish what [they] started," although they would have to start over with none of the code or art assets from Mythos.[21] The company's founders decided to "go back to [their] roots" with a smaller game that they could refine and polish within a relatively short production cycle.[9] Full production on the game started around November 2008, giving the entire project a development period of approximately 11 months.[22] As of July 2009, 25 team members were working at Runic Games.[15]
Dd
I really want to try Torchlight, but after what happened with Hellgate I'm very apprehensive...
I played Torchlight for a few days, for many hours a day. It was a fun diversion; but didn't engross me. But i think that's more an observation on my taste in games, and not a knock on Torchlight.
I'm a few hours into my first Dragon's Age game, and I love it. The voice acting is wonderful and the story is commendable, so far. I'm playing on normal and it is pretty difficult. Lots of pausing, micromanaging, and strategy going on. The Tactics page is handy; if only for the "drink a damn health pot already" setting and the focus fire settings. Sometimes it's nice to see a mage, target it and have everyone switch targets to smash him, then go back to fighting everything else.
The chats you can have with your party members is entertaining as well. I've really only spoken with Morrgaine, and I have her at 100 adoration. I'll begin working on the others soon.
I'm definitely replaying it at least once more. I'm a mage now, I'm going to try a rogue type next go around.
Mob's too hard? Have the tank taunt and kite it around the room.
Single tank + healers + dps works damn well.
Creep forward and pull with a bow to split mobs.
etc.
Ddrak wrote:I keep using my old EQ skills in DA:O...
Mob's too hard? Have the tank taunt and kite it around the room.
Single tank + healers + dps works damn well.
Creep forward and pull with a bow to split mobs.
etc.
Dd
EQ and Lunar 2: the games that taught me to always check the Status Magic for usefulness.
DW Warrior is mad over powering. I ripped everything to shreds, also used old EQ tactics of splitting, like Dd. Beat it on my first play through in a week (53 hours or so). Also there are so many useless/redundant characters that can join your party. I never had need for a healer until the very end, and even then that was because I was too lazy to set up tactics to take health.
My main party was usually self(warrior)/Lel./Alistar/dog or shale. Depended on the area/quest because of potential side effects of decisions and party members liking me. My second go around I just grouped together all the people that just wanted to see the world burn and became an ass to everyone, killed at every chance.
Haha - I took a DW warrior on the first time around but used Morrigan and Wynn as dps/spot healers with Lel as the chest opener. DW really carves up once you can wield two longswords. Final fight was funny - the rest of the party got wiped out early and I ended up soloing the whole fight with just potions...
After being a sickly good toon the first time around, I'm playing a blood mage elf now and doing what Burz did: watching the world burn. Morrigan thinks I'm awesome.
I've been enjoying it. At about 56 hours on my first playthrough atm, but doing every possible side quest and what not. Trying to get all the trophies, etc. Game is a lot of fun, currently playing a rogue Assassin/Duelist. Stealth/Feign Death ftw.