http://www.gamespot.com/pc/rpg/guildwar ... ot;title;1
Battles in Eye of the North are a bit tougher than in previous Guild Wars games, thanks mainly to the fact that they're designed for level-20 characters, but also to the improved artificial intelligence.
Groups of monsters will now take up formations, with the melee warriors in front protecting the spellcasters, and ranged units in the rear. This will force you to try to flank more, to get around the front line.
There's also all sorts of environmental hazards to worry about, such as dodging the giant iceballs rolling around on a snowy level. The battles themselves look spectacular thanks to the abundance of particle effects going off, and if you have a full party that consists of warriors, monks, priests, and more, there are a lot of different spells, abilities, and skills that can unfold at once. The rest of the expansion clearly shows off just how much the artwork and technology have advanced in two years; there are incredible vistas to be found, such as scenic waterfalls, towering crystalline formations, and a forest fire that's eerily atmospheric.
good preview from 08/10 press conference
http://www.mmognation.com/2007/08/10/ey ... ided-tour/
What I initially dreaded as a mind-numbing dungeon slog quickly turned into a full-on rout; no thoughts of xp or loot were in our heads as we ran from the oncoming hordes.