Brell AoC server - Omm!
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Re: Brell AoC server - Omm!
The physical block thing really intrigues me - there's just so much stuff that could be used for.
Dd
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Re: Brell AoC server - Omm!
The AI starts to pick up in the late 30s / low 40s with rogues that will actually hide from you, soldiers that will knock you back, and some ability that will daze you. Those things can really fuck you up when dealing with multiple mobs.
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Re: Brell AoC server - Omm!
Indeed. Three tanks in a hallway, a ranger and nuker behind them and a healer behind them all... my understanding of the physical block is that the mob has to get through the tanks before it can hit the people behind them. I don't know, however, if spell hits can jump the line.Ddrak wrote:The physical block thing really intrigues me - there's just so much stuff that could be used for.
Dd
Correction Mr. President, I DID build this, and please give Lurker a hug, we wouldn't want to damage his self-esteem.
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Re: Brell AoC server - Omm!
Yeah, that'd be interesting if you could organize that. There are few places I've encountered where three people are enough to block off the entire space though.Embar Angylwrath wrote:Indeed. Three tanks in a hallway, a ranger and nuker behind them and a healer behind them all... my understanding of the physical block is that the mob has to get through the tanks before it can hit the people behind them. I don't know, however, if spell hits can jump the line.Ddrak wrote:The physical block thing really intrigues me - there's just so much stuff that could be used for.
Dd
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Re: Brell AoC server - Omm!
In a raid, I wonder if it would be possible to form a ring of tanks and have the healers and casters in the middle.

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Re: Brell AoC server - Omm!
Mostly in the dungeons, where you can stuff a tank in the doorway, and pull the room from there.Taxious wrote:Yeah, that'd be interesting if you could organize that. There are few places I've encountered where three people are enough to block off the entire space though.Embar Angylwrath wrote:Indeed. Three tanks in a hallway, a ranger and nuker behind them and a healer behind them all... my understanding of the physical block is that the mob has to get through the tanks before it can hit the people behind them. I don't know, however, if spell hits can jump the line.Ddrak wrote:The physical block thing really intrigues me - there's just so much stuff that could be used for.
Dd
Correction Mr. President, I DID build this, and please give Lurker a hug, we wouldn't want to damage his self-esteem.
Embar
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Re: Brell AoC server - Omm!
When you hit level 28 or so, go to Black Castle and have an AoE fest there. It's lucrative experience, the mobs don't hit that hard, it's a really tiny zone, and the respawn time is only two minutes or something. I grinded 30-33 there in about two hours, I wish I would have known about it sooner. If you are like me and hate doing quests, this zone is very refreshing.Embar Angylwrath wrote:Mostly in the dungeons, where you can stuff a tank in the doorway, and pull the room from there.Taxious wrote:Yeah, that'd be interesting if you could organize that. There are few places I've encountered where three people are enough to block off the entire space though.Embar Angylwrath wrote:Indeed. Three tanks in a hallway, a ranger and nuker behind them and a healer behind them all... my understanding of the physical block is that the mob has to get through the tanks before it can hit the people behind them. I don't know, however, if spell hits can jump the line.Ddrak wrote:The physical block thing really intrigues me - there's just so much stuff that could be used for.
Dd
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Re: Brell AoC server - Omm!
I certainly hope they fully thought out the rules for this. As a D&D player I can tell you that zones of control like this can really be game breakers which is why D&D never implemented it and instead used feats like Hold the Line and Large and In Charge to accomplish it but only for creatuers larger than a human.Embar Angylwrath wrote:Indeed. Three tanks in a hallway, a ranger and nuker behind them and a healer behind them all... my understanding of the physical block is that the mob has to get through the tanks before it can hit the people behind them. I don't know, however, if spell hits can jump the line.Ddrak wrote:The physical block thing really intrigues me - there's just so much stuff that could be used for.
Dd
For instance.....how would something like this work against a creature with reach......like a Giant......or a Dragon. Hopefully 3 human sized opponents cannot stop a giant from getting to attack the second rank.
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Re: Brell AoC server - Omm!
*grumbles about slow double posting.........stuff*
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Re: Brell AoC server - Omm!
My understanding of the game (as a non-player) is you can break the block using momentum. Even if they didn't implement reach, a dragon or giant would more than likely have the momentum to just plow the tanks out of the way.Kulaf wrote:I certainly hope they fully thought out the rules for this. As a D&D player I can tell you that zones of control like this can really be game breakers which is why D&D never implemented it and instead used feats like Hold the Line and Large and In Charge to accomplish it but only for creatuers larger than a human.Embar Angylwrath wrote:Indeed. Three tanks in a hallway, a ranger and nuker behind them and a healer behind them all... my understanding of the physical block is that the mob has to get through the tanks before it can hit the people behind them. I don't know, however, if spell hits can jump the line.Ddrak wrote:The physical block thing really intrigues me - there's just so much stuff that could be used for.
Dd
For instance.....how would something like this work against a creature with reach......like a Giant......or a Dragon. Hopefully 3 human sized opponents cannot stop a giant from getting to attack the second rank.
It's kinda neat when you think about it and opens a lot of new strategy, but I pity the poor game devs who must have had to deal with it.
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Re: Brell AoC server - Omm!
One of the most important Stats on equipment is Knockdown defense. High level NPC have multiple kncokdown spells, usually two. One for regular use and one for when its target is inaccessible. So they did think of the Wall tactic. It is viable, but you need tanks with high Knockdown defense, from what i've seen it's not an easy stat to raise. I do know Guardians with a certain spec can increase their groups KD by lowering movement speed. This is the spec i'm trying out first so we'll see how well it works.
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Re: Brell AoC server - Omm!
I can't remember which tank class it is, probably Guardian, but one of them gets a feat that allows them to not be knocked down. My KD is really the only thing that saves me half the time in PvP so it's kinda imba IMO.OrgroInsanity wrote:One of the most important Stats on equipment is Knockdown defense. High level NPC have multiple kncokdown spells, usually two. One for regular use and one for when its target is inaccessible. So they did think of the Wall tactic. It is viable, but you need tanks with high Knockdown defense, from what i've seen it's not an easy stat to raise. I do know Guardians with a certain spec can increase their groups KD by lowering movement speed. This is the spec i'm trying out first so we'll see how well it works.
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Re: Brell AoC server - Omm!
What is the level cap in the game? Is it a good thing that people are almost level 40 after 1 week?
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Re: Brell AoC server - Omm!
Level cap is 80
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Re: Brell AoC server - Omm!
There were reports of people geting to 50-60 three days after launch, although it was suspected an exploit was involved.
Correction Mr. President, I DID build this, and please give Lurker a hug, we wouldn't want to damage his self-esteem.
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Re: Brell AoC server - Omm!
Yeah they got banned from what i understand.
I don't see anything that makes me immune to KD. At the end of the Feat tree there is Juggernaut that says it greatly increases all resistances so I have to assume that includes Knockdown resistance. Should be fun to PvP with my spec: Speccing for improved KD resistance for whole group and chance for all group members attacks to Knockdown. Along with Juggernaut should make for some nice PvP.
I don't see anything that makes me immune to KD. At the end of the Feat tree there is Juggernaut that says it greatly increases all resistances so I have to assume that includes Knockdown resistance. Should be fun to PvP with my spec: Speccing for improved KD resistance for whole group and chance for all group members attacks to Knockdown. Along with Juggernaut should make for some nice PvP.
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Re: Brell AoC server - Omm!
The assassin class has an immunity from knock-down. It only lasts a short time, but its one of the skills the class can train.OrgroInsanity wrote:Yeah they got banned from what i understand.
I don't see anything that makes me immune to KD. At the end of the Feat tree there is Juggernaut that says it greatly increases all resistances so I have to assume that includes Knockdown resistance. Should be fun to PvP with my spec: Speccing for improved KD resistance for whole group and chance for all group members attacks to Knockdown. Along with Juggernaut should make for some nice PvP.
Correction Mr. President, I DID build this, and please give Lurker a hug, we wouldn't want to damage his self-esteem.
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Re: Brell AoC server - Omm!
probably not what you are looking for but heres a Funcom statementDdrak wrote:Any word on what the high end game will look like?
Dd
http://forums.ageofconan.com/showthread.php?t=56425
we have raid dungeons in our game with loot to match the effort. Kyllikki’s Crypt, Yakhmar’s Cave and The Dragon’s Lair are all awaiting visitors.
After that, when you feel ready, the massive Black Ring Citadel bids you welcome.
IGN preview on Endgame raiding
http://pc.ign.com/articles/869/869313p2.html
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Re: Brell AoC server - Omm!
Raiding Daze: World Firsts
http://conanvault.ign.com/View.php?view ... ail&id=179
http://conanvault.ign.com/View.php?view ... ail&id=179