Arathena wrote:You cut whatever makes your directors feel better, not the least profitable arm. If they're spazzing about piracy, you cut the PC version.
Yeah, but I don't think they'd put the '10 version back in a month later if that were the case.
Rsak wrote:Read an interview about Final Fantasy XIII after this years E3 and how it will be released on 360 and PS3. They said that they do their coding and debugging on PC and then basically run do the builds for the platform they will be testing on. This way their decision to make it cross platform has less impact on release dates and such.
Granted I am positive that this kind of development process started when they did Final Fantasy XI the MMO which was released both on PC and PS2.
All of the console games I've worked on have had a Windows version that the developers use in-house. It may not have all the same features as the console game, but it runs on PCs, not super expensive dev kits, so it's a big win as far as money goes. Until recently the PC was far easier to debug on as well. I'd be surprised to find a developer that did not have a PC version of their console game.