preview article, Shadowgate - then and nowZojoi, the creators of Shadowgate, are proud to bring you the RE-IMAGINING of Shadowgate! While we love all of the versions of the game (especially the NES version!), this new game is NOT a port.
We have relaunched the franchise, adding tons of new puzzles and twists to Shadowgate! Stunning new rooms, as well as familiar locations, have been added- many redesigned to provide a new play experience while retaining the essence and fun of the original. Kickstarted by thousands of backers, the game is being developed for PC, Mac, iOS and Android devices and will ship in August of 2014.
SHADOWGATE FEATURES:
First Person Adventuring: Utilize your inventory, mapping system and intuitive on-screen commands to complete your quest
Rooms: Tons of Beautifully illustrated rooms featuring both new and familiar locations, offering a new play experience
Puzzles: Lots of new and updated puzzles that seamlessly expand on the original game
Difficulty Levels: Three different difficulty levels that actually change the game play experience and puzzle structure
Customized UI: Play the way you want! Auto-hide the user interface, create key binds, lock commands and objects, etc.
Retro Mode: Play the game like it’s 1989 with Hiroyuki Masuno’s original NES tunes, pixelated transitions and a retro text box
Storytelling: Features dramatic cut-scenes and all the same great storytelling you expect from a Shadowgate adventure
Cinematic Score: A digitally-orchestrated, dynamic soundtrack that changes with game play by composer Rich Douglas
Soundscapes: A complete atmospheric and puzzle-based sound design featuring hundreds of sound effects
Achievements: 50 in-game and Steam-based achievements to find and unlock
Animations: Environmental and object-specific animations and particles bring each location to life
http://www.maclife.com/article/games/ma ... en_and_now

