This is pretty awesome...
http://www.chase.net.au/Valve_Handbook_LowRes.pdf
Dd
[Edit: Changed link to self-hosted because flamehaus is getting completely burned to a cinder with hosting costs after serving 10Tb or something]
Valve's New Employee Handbook
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- Save a Koala, deport an Australian
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- Grand Pontificator
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Re: Valve's New Employee Handbook
Sweet. I totally want to work there. I have the same freedom at my job now, but Valve has the Moxy. Yeah, it's cool being the star quarterback, but sometimes I miss working at a place where everyone is a star quarterback. Somewhere where everyone has half a brain. They must have some serious talent there.
Oh well, they probably don't pay that well anyway. And heh, I'd probably fail the background check. So it looks like my next job is freelance. My brother works for Intel. You should see how well they are treated. I think he works three 12 hour shifts a week and he's off like 4 days a fuckin' week. They hire a lot of freelance consultants so I need to get off my ass and invent something so I can shill it out to a big, progressive company like that
EDIT: They talk about no pressure to work extra hours. I like that they mention that everyone killing themselves is the sign of a poorly managed project. True fact. But with all that said, I can almost guarantee that every dev there works 60-80 a week easy. Easy. With that much talent brings peer pressure to perform. It fosters a healthy creative environment but it's not necessarily healthy for the people doing the work. They can build a gym at company HQ and have a nutritious cafeteria and they can do all these things, but the bottom line is that what's best for big corporation and what's best for Joe programmer aren't always the same thing.
Oh well, they probably don't pay that well anyway. And heh, I'd probably fail the background check. So it looks like my next job is freelance. My brother works for Intel. You should see how well they are treated. I think he works three 12 hour shifts a week and he's off like 4 days a fuckin' week. They hire a lot of freelance consultants so I need to get off my ass and invent something so I can shill it out to a big, progressive company like that

EDIT: They talk about no pressure to work extra hours. I like that they mention that everyone killing themselves is the sign of a poorly managed project. True fact. But with all that said, I can almost guarantee that every dev there works 60-80 a week easy. Easy. With that much talent brings peer pressure to perform. It fosters a healthy creative environment but it's not necessarily healthy for the people doing the work. They can build a gym at company HQ and have a nutritious cafeteria and they can do all these things, but the bottom line is that what's best for big corporation and what's best for Joe programmer aren't always the same thing.
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- Grand Inspector Inquisitor Commander
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Re: Valve's New Employee Handbook
Valve pays very well from what I've heard from people that work there, and they don't work 60-80 weeks as a general rule.
Bahd Zoolander - Transcendent - On Vacation
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- Grand Pontificator
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Re: Valve's New Employee Handbook
Then it's one sweet place to work.