Friday with Means - November 12th, 2010 - Changes large and smallAn interesting effect of older games like Anarchy Online is that it gets progressively harder to hook new players -- eventually, the established power level of existing players makes it all but impossible for novices to catch up. Funcom is taking an interesting approach to both addressing that and teaching an old dog new tricks in the venerable game with the addition of an item shop.
Players can purchase a variety of items, including endgame tokens and experience-accelerating stims.
http://forums.anarchy-online.com/showth ... p?t=583660
the game has had virtual sales for the last 3 yearsthe focus will be on social and convenience type items.
We will not be selling rare loot or equivalent items...you will not be seeing an ACDC and/or equivalent item in the store. That being said under certain circumstances some items we will be selling may potentially contribute to relative player power, as by selling items that "save time" players that purchase some of these items will be more powerful than players who have not yet invested the time to procure the same result. In my previous thread on the subject I stated that "power" was not for sale and I was speaking in terms of finished end-game or twink setups.
There will not be any items that will give additional benefit to a character who already has the best possible configuration; these items will not require said players to spend money to remain competitive (like for example "better heal stims").
http://funcom.vnewscenter.com/press.do? ... 1739674196