It *IS* a failure of the hardware. If the PS3 was the only game in town then you could say that the hardware needed to be so complex to do the things it does. However, it is not the only game in town. The 360 does roughly the same thing while being cheaper to buy and much easier to develop for. There's no good reason that they had to make the PS3 so hard to develop for. There's also no reason they had to make the PS2 so hard to develop for. You can say that the power is there and it only needs a dedicated developer to unlock it, but in the end it's Sony's fault for making something that is difficult to develop on that leads to the PS3 games being not as good as the same 360 game.Rsak wrote:Knew the rest on 360/PS3... but i thought that CoD4 was a wakeup call to the industry that the only thing stopping people from doing it properly is themselves. Granted not all developers want to put the resources into it, but that is their choice not a failure of the hardware.
It's not just the hardware either, the development environment for the PS3 is miles behind the environment for the 360. Sony has never had a reputation for providing development tools that were more than adequate while Microsoft has always provided an excellent environment. It makes a huge difference.
If it was your money funding the development would you rather pay 10 guys for 18 months to make a 360 game that runs at 60 fps and has a potential market of 11 million consoles, or 15 guys for 2 years to make a PS3 game that runs at 60fps and has a potential market of < 6 million? It doesn't make financial sense to spend more to sell less.