Class Versus Personality

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Taxious
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Class Versus Personality

Post by Taxious »

I was just curious if you guys thought there was a link between a person's personality and which class they make at the charracter creation screen on a game like EQ.

I know I've always found Magicians, Enchanters, Bards, and Healers as fun. I hate playing a tank, or a pure nuker. I know about 90% of the druids I have met have been snobby little bitches.

Which personality traits are tied to which classes?
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Post by Partha »

I used to play EQ the same way I play DoD now....I was the wildass who'd go charging in. In DoD it made sense because generally the players on the servers I was on were better, younger, and steadier of hand, so unexpected tactics worked to get kills.
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Post by Turaylon Soulshadow »

Heh, I took one of those "Which EverQuest Character Would You Be" quizzes and it came out Shadowknight.
I'd like to see things from your point of view but I can't get my head that far up my ass.
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Post by Arkaron »

Found this on a forum somewhere, dunno who wrote it:

As a student of personality developement and influences I've made up a line of reasoning why certain classes seem to appeal to certain people. Keep in mind not everyone is exactly the same but in most cases according to other's I'm pretty correct;

Clerics: Appeal to folks that don't live exceptionaly fulfilling lives. Most people that play clerics are the type to adopt foriegn children and do other things which make them feel like they're making a difference.

Beastlords: Appeal to folks that have a hard time choosing whether to go out and party with friends or stay in and out of trouble. Independant in thoughts but very caring and giving they have alot of friends but may choose to relax alone most of the time.

Druids: In my opinion one of the most interesting player/class relationships. Alot of folks that play druids have harsh or complicated pasts that deep down they wish they could resolve but something prevents that. This is why druids appeal to the more "mature" crowd becuase they have more history to complicate.

Magicians: Spend most of the day in a situation they feel powerless to change. The folks that play magicians are the type that day dream about some "knight in shining armor" to rescue them.

Rogues: Appeal to people that are discontent with either who they are or who they see themselves becoming. They see using the instant hide/sneak ability a way of turning away from themselves and becoming non-existant if only for a little while.

Warriors: Though thought of as the hero's of the group situation most warriors actually are like the male counterpart to the magician wishing thier dream woman would come along and rescue them (since most clerics are female characters) OR the other reason for playing a warrior is craving a strong woman at your side, feeling invincable with her at your side.

Enchanters: control freaks pure and simple, which also leads to so form of **SMURF** retentiveness

Shadowknights: Appeal to folks that are exploring they're own strength dealing with real life situations.

Paladins: Have someone in thier life they wish to protect but are unsure if they can handle the responsibility.

Monks: High paced and dangerous fun. Most folks that play monks didn't pay much attention to role playing games until a friend showed them how there was glory in building a character. These people most likely view thier monks as a "streetfighter" type character that they've built.

Rangers: These people take an active role in resovling past issues. Also they fear misdirection in future plans.

Berserkers: Adventurous and innovative. These folks understand delayed gratification and have the drive to be exellent at everything they do.

Bards: These people are easily bored (almost to their own demise) and need constant stimulation to keep them interested. These folks are great to have around for their fast wit but a pain to keep locked down for more than a few hours.

Shamans: these people make great teachers and mentors. They strive to learn and love to instruct and take great pride in their accomplishments and the accomplishments of others around them. Anything important to you is important to them and they will do all they can to motivate you to success.

Necromancers: Appeal to loners that won't hesitate to help others when needed. They don't do things for wide known glory, thier own inner sence of accomplishment is quite enough tyvm.

Wizards: Seek the approval of others and feed off the praise other's give them. They're allways looking for ways to prove they're worth there weight and although a little insecure make great partners as they get very effective results.
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Post by Arkaron »

Which I guess is true. I have yet to meet a good Enchanter that wasn't just a little bit neurotic. Most were completely nuts.
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Post by Croinc »

Arkaron wrote:Which I guess is true. I have yet to meet a good Enchanter that wasn't just a little bit neurotic. Most were completely nuts.
Anyone with time on their hands to level up a chantee was definatly nuts...just..nuts
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Post by Arkaron »

Revised Magician (in my opinion): Most likely to have that bumper sticker that reads: God is comming, look busy. Often has high stress professional or personal life and needs an outlet that makes them appear busy but in reality is not very demanding.
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Post by Kulaf »

Well as far as that list goes with respect to classes I played.......I fit the Beastlord description a lot more than the Bard one. I liked both classes just for their unique mix of magic and melee. I do tend to get bored with "pure" classes.
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Post by Taxious »

Hm, according to that, I pretty much fit Bard. Low attention span 4tw.
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Post by Kulaf »

Actually as a Bard you had to have excellent attention to detail to twist and melee and CC and watch conversation, hehe.
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Post by Taxious »

Yeah, but the songs are so fast and short that they satisfy my small attention span. That is what I loved about Bards, you dont always have to play the same role in every group. Clerics are always going to heal, Wizards are always going to nuke, but bards could be twisting haste, mezzing, clarity, strength, resists, on and on.
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Post by Ickhor »

All the necros that I know are angsty drama whores.
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Post by Select »

ARKARON


]kidding!
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Post by Partha »

The guy who wrote that forum post? A druid.
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Taxious
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Post by Taxious »

The guy who wrote that forum post? A druid.
Yeah seriously. I think the ones that were totally off on that were the druid, mage, and ranger descriptions.
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Post by Turaylon Soulshadow »

Rangers are suicidal people who don't have the balls to do it in real life so the kill themselves through video games.
I'd like to see things from your point of view but I can't get my head that far up my ass.
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Post by Ariannda Kusanagi »

weren't all the RL EQ whores on Brell (and alot of other servers) RL women playing WE druids ?
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Post by jookkor »

If I had the resources/ability to act like a paladin Irl I totally would. But Irl altruism is just setting yourself up to be heiniously abused =(
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Post by Ddrak »

Shamans: these people make great teachers and mentors. They strive to learn and love to instruct and take great pride in their accomplishments and the accomplishments of others around them. Anything important to you is important to them and they will do all they can to motivate you to success.
Wow - they have Burzlaff defined in precision accuracy there!

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Post by Saevrok »

I played a bard because I was just short of impossible to kill in a duel. That and I loved running fast.
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