dungeons and dragons online....
- Desolus
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dungeons and dragons online....
...whatever happened to that game, havent heard anything in gaming magazines or seen anything on websites lately. anyone know if its still in production?
"Hey look Err, talking farm animals..."
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- Nadia
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- Nadia
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old news but still relevant for beta signups
http://www.ddo.com/index.php?page_id=66 ... y_item]=49
http://www.ddo.com/index.php?page_id=66 ... y_item]=49
visit the forums to register a forum account, and then visit alpha/beta registration to create your alpha account.
The Alpha is going to begin soon, so don’t miss your chance to adventure with your friends in the world of Eberron!
- Nadia
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Alpha Begins - Welcome to the Dungeons! 09-Aug-2005
http://www.ddo.com/index.php?page_id=66 ... y_item]=84
http://www.ddo.com/index.php?page_id=66 ... y_item]=84
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The big outcry on the forums atm is all about 'spellpoints' which is a system that will entirely replace memorization and resting. Consider it a vague version of mana if you will, you can read the primary threads below.
http://www.ddo.com/forums/showthread.php?t=9349
http://www.ddo.com/forums/showthread.php?t=9339
http://www.ddo.com/forums/showthread.php?t=9349
http://www.ddo.com/forums/showthread.php?t=9339

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Well, you don't really "sleep" or "rest" for 8hrs in a MMO (though it would be an "interesting" game mechanic to put in) but giving everyone mana points instead of spell slots breaks the core D&D feel and essentially makes everyone a sorcerer. One of the key parts to wizarding in PnP is choosing the right spells every day.
I liked the suggestion that said to use slots but each spell slot should just have an independant recharge timer. Preserves the core D&D feel (selecting a new spell means you have to wait for a new recharge) and allows transition to a MMO environment where no one sleeps.
I guess they just went down the path of least resistance. I bet they don't implement geas or disintegrate properly either, especially when mobs cast them.
Dd
I liked the suggestion that said to use slots but each spell slot should just have an independant recharge timer. Preserves the core D&D feel (selecting a new spell means you have to wait for a new recharge) and allows transition to a MMO environment where no one sleeps.
I guess they just went down the path of least resistance. I bet they don't implement geas or disintegrate properly either, especially when mobs cast them.
Dd
- Nadia
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20 Level System: Explained
http://www.ddo.com/index.php?page_id=90
http://www.ddo.com/index.php?page_id=90
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- Nadia
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Public Beta
http://www.mmorpg.com/gamelist.cfm/loadNews/3924
http://www.mmorpg.com/gamelist.cfm/loadNews/3924
WESTWOOD, Mass., November 1, 2005 - Turbine, Inc. announced today that Dungeons & Dragons Online™: Stormreach™ is officially in public Beta and that IGN Entertainment will be the exclusive host. As part of the arrangement, IGN will widely promote the Beta to the millions of gamers who regularly visit IGN's sites, including IGN.com.
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Open beta Stress Test for FilePlanet subscribers
http://www.fileplanet.com/promotions/dd ... index.aspx
http://www.fileplanet.com/promotions/dd ... index.aspx
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