You suggested I was 'confused.' I was making it clear that I was not, and that required citing your original post for justification. Nothing nefarious.Not sure why you're going back to old posts of mine to revist things.
I'm not actually trying to carry on an argument about it. I find that bluntly laying all the cards on the table can sometimes defuse an argument. To wit: On Internet forums I tend to establish a baseline of responses of people with whom I hold conversations, and compare their individual responses with that baseline to evaluate intent. Considering your normal conversational tone, "I guess it doesn't apply to you" didn't sound like you were particularly convinced. You do seem to be a bit sensitive about it, so I figured some additional effort along those lines was necessary to assure you that I have no axe to grind against EQ2.I also stated I didn't necessarily include you as an anti-EQ2 freak. Why are you ignoring that statement and carrying on trying to pick an argument? I know you're not stupid, so what's the point of your strawman?
Now maybe I'm wrong. Maybe you don't give a rat's ass about EQ2 and this is all a misread. If that's the case then I apologize for drawing the issue out. I just perceived a response that was out of character for you. Give the word and we can consider the matter dropped.
Well, what's corrupt about the use of performance-enhancing drugs in sports? What's corrupt about paying off a politician to further a private agenda? (IMO lobbyist capaign contributions are a corruption of our system of government since they allow money rather than reason to rule, but that's neither here nor there)I am curious about your "corrupt" idea. What is inherently corrupt about providing a secure mechanism for people to trade in-game items for real-world compensation?
This is clearly a complete reversal of stated principle for Sony. Obviously, they were never concerned about the integrity of the game or the impact of professional farmers on legitimate players. They just hadn't figured out how to milk money from the process themselves.
This also paves the way for some major conflicts of interest that could change the way content is created and consumed. Sony is already overly dependent on cumbersome flagging and keying to stretch out their content. What do you think is going to happen to the development of new content when they can suddenly charge you for quick access to those flags and keys?