I played the game two games before Morrorwind (Daggerfall it was called. *wipes a tear of nostalgia*) I played that game for almost 2 years and still have never beaten the game. Of course, it was partly because I was busy robbing every fucking store I came across and playing "bow kite the guards," but never the less, even though I managed to get to lvl 40 something, had the biggest ship, the biggest house, and about a full suit of every type of armor in the game, not to mention my collection of magical weapons (daedric... *droooool*) I never did manage to beat the game. I've not played much morrowind, but if they managed to pull off ANYTHING like Daggerfall, it makes for endless hours of entertainment.
Man, the dungeons in Daggerfall were works of art, man. I spent three days trying to find my way back out of one after I forgot to set a port bind at the exit... And if I went into certain rooms, it would port your ass somewhere else in the dungeon. Talk about fun!
Finally did get Fable.. and wow
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- Grand Inspector Inquisitor Commander
- Posts: 2636
- Joined: Fri Dec 20, 2002 9:42 pm
That has nothing to do with levels. They are different games with different rulesets and designs. There's no reason a game with 5 levels couldn't have a new fireball spell every level with the 5th being so powerful it destroyed every living thing in the world.Legion wrote:Look at the spell fireball that you can acquire in a limited level game like Baldurs Gate. (Still a great game btw) to a spell like fireball alll you get is that one spell Fireball. Now look at Morrowind where you first learn minor fireball then later greater fireball and then further still some crazy name like ultrafireball. With each increment your blast radius gets bigger till at the third lvl it fucking nukes the whole screen and the blast radius is fucking up everyone. Thats the difference between a lvl 6 fag fireball and a Morrowind spell. I think to lvl just to the point of being barely more than ordinary is limited compared to a game where your character starts out as a wimp and by the end can be godlike. Show me the money....Bitch show me the fireball!!!Bahd Zoolander wrote:The number of levels you can attain in a game is not a measure of it's depth or quality. If it takes 10 hours per level in a 7 level game, and 15 minutes per level in a 100 level game which is better? The longer one? The one with more levels?
It's spelled Morrowind too.
Bahd Zoolander - Transcendent - On Vacation
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- Prince of Libedo
- Posts: 917
- Joined: Fri Dec 20, 2002 4:53 pm
Actually in morrowind you could have a Ultrafireballzomgdiediedie spell at the very first level if you knew how to go about getting the cash for it, its very open ended that way. Or you could struggle along as you learn and never make a crazy spell like that until towards the end of the main quest, when you would easily have enough cash for a few sweet spell crafts just by default looting visible items along the way. And with the proper race/sign you would even have enough mana to cast it! Morrowind is very open ended that way. I became the leader of the morag tong at lvl 4 I think it was when I was finished. No cheats, no exploits, just alot of extremely challenging situations, and utilizing knowledge I had from playing past characters(first time doing the morag tong quests tho of course) And alot of saving. If you are prepared for an encounter, you can ALWAYS think up a way to defeat it, at any level, but if your Not prepared its quite possible for you to die like a chump at lvl 43 (highest I remember getting hehe)
and the leveling system is interesting, you get Skill ups for using a skill, and you level up after a certain number of skillups, and the stat that the skill is derived from has bonuses when you level up. So if you wanted to get +4 str bonus on your next level, you could do something like fixing armor that requires skill and get skillups in that before you finally dinged. And you can balence out your stat bonus's too if your smart about it. You wont really worry about it on your first go until you get higher up but as you make new characters you will learn to maximize every single level up that you get.
You could spend some time getting many levels just doing stuff like following a guard around and sneaking so that he can not see you. Or you can just quest and explore and get the levels anyways.
Exploration is the best thing about morrowind the world is quite large and FULL of dungeons and mines and temples and dwellings.
btw loot in many dungeons/temples ect is determined by your level, so if you want to be Crazy rich dont loot or disturb trivial stuff that you dont really need, but rather come back much later and check it out.
and the leveling system is interesting, you get Skill ups for using a skill, and you level up after a certain number of skillups, and the stat that the skill is derived from has bonuses when you level up. So if you wanted to get +4 str bonus on your next level, you could do something like fixing armor that requires skill and get skillups in that before you finally dinged. And you can balence out your stat bonus's too if your smart about it. You wont really worry about it on your first go until you get higher up but as you make new characters you will learn to maximize every single level up that you get.
You could spend some time getting many levels just doing stuff like following a guard around and sneaking so that he can not see you. Or you can just quest and explore and get the levels anyways.
Exploration is the best thing about morrowind the world is quite large and FULL of dungeons and mines and temples and dwellings.
btw loot in many dungeons/temples ect is determined by your level, so if you want to be Crazy rich dont loot or disturb trivial stuff that you dont really need, but rather come back much later and check it out.
