EQ II & WoW - Another Pointless Thread
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- Prov0st and Judge
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- WTB New Title
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Actually i'm using a bought staff (i wanna say Staff of Horrors) . I was in the VC instance earlier, hadn't done up to that pointm staff dropped but the pally ended up having to loot cause they didn't do the freakin loot order to FFA or group only or whatever.
I like my priest, at lvl 23 she's a sad little girl but i can hold my own. I dup with the hunter alot which of course cuts into his XP but he can hold my hand when everything agro's me from nowhere, which it always does.
I made an undead warlock which is lvl 5 and i'm like filled with angst over their abilities. One of my friend shas his warlock up to 33 which is higher then any of us, and we call him in when we need the massive damage.
I like my priest, at lvl 23 she's a sad little girl but i can hold my own. I dup with the hunter alot which of course cuts into his XP but he can hold my hand when everything agro's me from nowhere, which it always does.
I made an undead warlock which is lvl 5 and i'm like filled with angst over their abilities. One of my friend shas his warlock up to 33 which is higher then any of us, and we call him in when we need the massive damage.
Ariannda, in every game its Ariannda !
Babymage !©
Arch Magus of 70 long ass seasons - RETIRED
Battle tag Ariannda #1491
We know what happens to people who stay in the middle of the road. They get run over.
Babymage !©
Arch Magus of 70 long ass seasons - RETIRED
Battle tag Ariannda #1491
We know what happens to people who stay in the middle of the road. They get run over.
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- Der Fuhrer
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Almost nothing and nothing are two very different things. Mages do not have effective melee, they hit a wall. On the other hand, melees just start doing shit for damage. There is a level 47 elite giant in STV we killed with a group of 3 melees and 2 healers (lvls 37-40).. it took awhile but we did it. Now add a level 37 mage, or a level 40 mage, even a level 42 mage and they will use their entire mana pool and do absolutely nothing. They are better of meleeing for 1-2 damage a hit."I agree on the mages thing. The 3+ level resist wall for nuking needs to be adjusted."
This is there for pretty much everyone. With 3 levels above the melee damage becomes almost nill. I went from hitting for 70-80 with my 30dps dagger as a shaman to 12-15 on level 42 mobs at level 38. Spell skill levels and melee skill levels are the same except for having to work the melee skills up. My shaman is now level 42 and I can solo level 40-44 Elite mobs pretty effectively, they give around 500-800exp a kill and a kill takes about 2 minutes. My normal group farms Scarlet Monestary and Ulderman right now for blue drops so our gear is pretty nice, I am at 2495hp unbuffed and 3655 armor.
Doesn't really matter as they are working on mage stuff since they didn't finish it.
- Barrin
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- Burzlaphdia
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- Der Fuhrer
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- Barrin
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Also Inquisitors are awesome, its a great class. You can solo and you are pure healer so you are wanted in groups as well. Plus you get awesome spell names like Opression, Contempt, Forced Submission, Torment, Cleansing Fire, Heretic's Demise, etc - hell your class of spells are called 'Interrogations' how cool is that?! Evil clerics are a rare thing in RPGs, and I would pick it again over anything else if I had to start over for some reason.
just to pretend like i actually read something from this topic
just to pretend like i actually read something from this topic
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- Knight of the East & West
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pfft...a Conjuror and another dps will own any mob that near their lvl range..and im talking about ^^ mobs, not the crappy Solo content anyone with a brain can solo. I call my Adept3 Tellurian Soldier Mongo..hes very beefy...and yes..with Essence Shift/Instant Vim and Soothe/Repair servant..you can keep your pet up for hours as long as the mobs DPS isnt greater than your healing, once a mob runs out of mana, their dps is in the basement.
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- Sekrut Master
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- kNight of the Sun (oxymoron)
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If you grasp the concept of popping between different forms as a Druid in WoW you can manage some startling things. I've soloed 3 mobs at once, one my own level and the other two two levels below. I've soloed two mobs at once where one was a level above me, and the other was my own level.
This was in the 20's. I'm 30 now but that condition seems to be holding. In today's patch, bear and dire bear AC received a very large increase, and I expect this will impact soloability as well as group usefulness as a tank.
This was in the 20's. I'm 30 now but that condition seems to be holding. In today's patch, bear and dire bear AC received a very large increase, and I expect this will impact soloability as well as group usefulness as a tank.
EQ: Riggen Silverpaws * Natureguard * Forever of Veteran Crew
WoW: Simbuk the Kingslayer, Riggen, Ashnok
WoW: Simbuk the Kingslayer, Riggen, Ashnok
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- Knight of the Rose Croix (zomg French)
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Yes, we know about the stacking issues with DoTs and such. It is on the list to be fixed, and it won't take years to happen. But it does require a code change, which takes more time to address than designer data.
You have to understand that our team worked totally insane hours up to the launch of the game, and no department put in more hours per capita than the coders. As such we've been giving extra time off to the members of our team, so our staff is somewhat light right now. This is why we are fixing things on the basis of either being critical (breaks the game) or trivial (extremely low risk of hurting anything).
The DoT issue, while very important to a certain percentage of the population, doesn't completely break the game. At the same time, it requires a change that would touch enough other systems to be something we don't want to rush. Thus it falls into the middle ground of being something we really want to fix but don't want to risk breaking the game over it.
Once everyone is back after the holidays we'll be addressing all kinds of issues like this one.
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Moorgard
EverQuest II Community Guy
This cracks me up! I agree with him about the priorities and such, but the line about we (the customers) have to understand that SOE over-worked it's developer staff to rush the game out ahead of WoW, is just priceless.
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- Prince of Libedo
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Trouble is, magic resists for 100% at this level, so you dps is 0, versus the diminish returns of melee. So casters have more trouble with much higher level mobs than classes that can melee.Nechi Gladerunner wrote:"I agree on the mages thing. The 3+ level resist wall for nuking needs to be adjusted."
This is there for pretty much everyone. With 3 levels above the melee damage becomes almost nill. I went from hitting for 70-80 with my 30dps dagger as a shaman to 12-15 on level 42 mobs at level 38. Spell skill levels and melee skill levels are the same except for having to work the melee skills up. My shaman is now level 42 and I can solo level 40-44 Elite mobs pretty effectively, they give around 500-800exp a kill and a kill takes about 2 minutes. My normal group farms Scarlet Monestary and Ulderman right now for blue drops so our gear is pretty nice, I am at 2495hp unbuffed and 3655 armor.
I'm playing a warlock and I think the class rocks. Great soloability, good group abilities.
But for best class I'd say paladin. Great tanks, great heals, self-buffs, and group buffs. Solo or group, they're fantastic. My spouse plays one, and I'm amazed at how well they do.
Cartumandua Spiritslammer
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- Sekrut Master
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I heard mages where badass so i'm going with mages. I saw my friend playing one when I spent the night a few days ago.
Naluvinian Bladestorms
Miabubbles Bladestorms
Gubal Tormenting`Dead
Knights of Freedom
"Every artist dips his brush in his own soul, and paints his own nature into his pictures."
Henry Ward Beecher-
Miabubbles Bladestorms
Gubal Tormenting`Dead
Knights of Freedom
"Every artist dips his brush in his own soul, and paints his own nature into his pictures."
Henry Ward Beecher-
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- Der Fuhrer
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I don't see that as being plausible with 2 mages or even a warlock and a mage unless its a really specific mob, which is probably broken.Ive seen 2 mages or a mage and a warlock in WoW that can kill elite mobs up to 10-14 lvls above them duo ... I personally enjoy the game play of the paladin alot better on WoW but im not quitting EQ by far :p
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- Grand Inspector Inquisitor Commander
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I suspect you don't know much about working in the game industry. Almost everyone crunches at the end of a project. It just happens, even if you're not behind schedule. No matter how great the game is there's always something that can be tweaked Especially in a game like EQ2 or WoW.Flunkie wrote:This cracks me up! I agree with him about the priorities and such, but the line about we (the customers) have to understand that SOE over-worked it's developer staff to rush the game out ahead of WoW, is just priceless.
The release date is something set by a bunch of sales and marketing guys based on when they can get manufacturing time, certification time, and shelf space. Once a committment is made to retailers tons of money is spent that will be lost if that date is missed.
Being out before WoW may have been their goal, but the fact that they released just 1 week ahead of Wow is probably just the slot they could fit into to get the most product in stores before Thanksgiving.
I know of a couple of games that are finished but are being held til next year just because it isn't really possible to get them on the shelf next to Halo 2.
Bahd Zoolander - Transcendent - On Vacation
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- OMG SUN EXPLODES!
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The only shadow talent you need is spirit tap. I'm not level 52 already because I'm shadow but because I can use my extra healing to keep myself alive while I solo two mobs 1-2 levels above me at the same time.You really need to spec shadow to solo effectively as a priest
PS: Mana burn paladins if you plan on solo PVPing as a horde priest.
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- Knight of the Rose Croix (zomg French)
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It hardly matters what I know about working in the games industry, in this case I'm just a paying customer. For a company official to admit they over-worked their staff (insane hours), and make it sound like we the customers have to understand, as if we're partly to blame is hilarious. I think it is also a tacit admission thet the game was rushed out the door, unfinished or not, specifically to get the jump on WoW.Bahd Zoolander wrote:I suspect you don't know much about working in the game industry. Almost everyone crunches at the end of a project. It just happens, even if you're not behind schedule. No matter how great the game is there's always something that can be tweaked Especially in a game like EQ2 or WoW.Flunkie wrote:This cracks me up! I agree with him about the priorities and such, but the line about we (the customers) have to understand that SOE over-worked it's developer staff to rush the game out ahead of WoW, is just priceless.
The release date is something set by a bunch of sales and marketing guys based on when they can get manufacturing time, certification time, and shelf space. Once a committment is made to retailers tons of money is spent that will be lost if that date is missed.
Being out before WoW may have been their goal, but the fact that they released just 1 week ahead of Wow is probably just the slot they could fit into to get the most product in stores before Thanksgiving.
I know of a couple of games that are finished but are being held til next year just because it isn't really possible to get them on the shelf next to Halo 2.
Meeting a deadline applies to many businesses, but for an industry that is constantly delaying releases and not meeting release dates, it seems odd that they suddenly decided to make their staff work insane hours in the last few months. Why not spread the insane hours over a year instead of just the several weeks before the release? Was everyone procrastinating? Wasn't the heat on a year ago? No, WoW wasn't on the release radar a year ago, so they waited until crunch time to panic and then shipped it as-is.
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- Grand Inspector Inquisitor Commander
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I find it hilarious that you're such a fanboi you don't realize the WoW dev team was crunching just as hard only to release after EQ2 and over a year late.
As for WoW not being on the release radar a year ago? You need to put down the crack pipe buddy. When the first previews started coming out in 2001 they had already been in development for 2 years. It's been ready to release "when it's done" for 2 years.
Try googling for "ea spouse" if you're really interested in how the game industry works, and perhaps after that you will understand why spreading the insane hours out over the year does not work.
As for WoW not being on the release radar a year ago? You need to put down the crack pipe buddy. When the first previews started coming out in 2001 they had already been in development for 2 years. It's been ready to release "when it's done" for 2 years.
Try googling for "ea spouse" if you're really interested in how the game industry works, and perhaps after that you will understand why spreading the insane hours out over the year does not work.
Bahd Zoolander - Transcendent - On Vacation